![]() It also seemingly covers any shadows cast by the sun and moon, as Mount & Blade 2 has a day/night cycle. In big battle scenes, that means up to 1,000 dynamically rendered shadows for each individual soldier-and their horses. Might have to be built by hand as I'm pretty sure the editor can't do it, but the way I read the json, if it is possible a choice leads to a set of results with another presentation of choices, then we can build a tree of result-choices with end-results at each leaf-node.Even a 2080 Ti wasn't enough to pull off a 1,000-person siege at a steady 60 fps.ĭynamic shadows, as you might guess, cover everything else. If there is an event with more-than-one choice, then it should be possible to do choose-your-own-adventure type events a la Death From Above non-mech role-play episodes. Thing about programming, the most important numbers are zero, one and more-than-one. Is it possible to do multi-choice events? I've been reading through the jsons for events, but I haven't seen an example yet. I'll need to add some more tags for event chains. Hijinks and shenanigans at the same time with optional tomfoolery. ![]()
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